#025 / Electric lead
Pikachu

- HP
- 212
- Attack
- 146
- Defense
- 96
- Sp. Atk
- 199
- Sp. Def
- 116
- Speed
- 279
Before item effects, status and stat changes. Scale: 0–550.
- Ability
- Static
- Held item
- Light Ball
The four moves / Gen 3 values
| Move | Type / category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|
| ThunderboltSame-type bonus | ElectricSpecial | 95 | 100% | 24 | 10% chance to paralyze the target. |
| Iron Tail | SteelPhysical | 100 | 75% | 24 | 30% chance to lower the target's Defense by 1. |
| Quick Attack | NormalPhysical | 40 | 100% | 48 | Usually goes first. |
| ThunderSame-type bonus | ElectricSpecial | 120 | 70% | 16 | 30% chance to paralyze. Can't miss in rain. |
Power is the base value, before the same-type bonus (×1.5), items or abilities. “No check” means the move does not check accuracy.
Pikachu stores electricity in its cheek pouches. Red's version turns that familiar Electric typing into immediate special pressure with Thunderbolt and Thunder.
Read the item, not just the stat bar. Pikachu starts with 199 Special Attack. In this Gen 3 ruleset, Light Ball doubles that to an effective 398 before other battle modifiers. Its 146 Attack is not doubled, so Iron Tail and Quick Attack do not get the same boost.
Ground attacks hit it for double damage, and Ground-type Pokemon are immune to its Electric attacks. Still, inspect the rest of the matchup: Iron Tail can punish Rock types, including common Rock/Ground combinations. A contact attack can also trigger Static, even if the attacker is a Ground type. Earthquake does not make contact.
Thunderbolt is the more accurate Electric option. Thunder trades accuracy for higher power, while Quick Attack has increased priority and can finish a weakened opponent before an ordinary attack.
Plan around it: check whether today's team has a Ground attack and whether the user can take Pikachu's coverage. Do not confuse an Electric immunity with immunity to all of Pikachu's options.
Training, base stats and move details
Serious nature. IVs: HP 31 / Attack 31 / Defense 31 / Sp. Atk 31 / Sp. Def 31 / Speed 31. EVs: HP 6 / Sp. Atk 252 / Speed 252.
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
|---|---|---|---|---|---|
| 35 | 55 | 30 | 50 | 40 | 90 |
Static: 1/3 chance a Pokemon making contact with this Pokemon will be paralyzed. This effect does not happen if this Pokemon did not lose HP from the attack.
Light Ball: If held by a Pikachu, its Special Attack is doubled.
Static uses a 1/3 chance on qualifying contact damage in this game's Gen 3 simulator. Ground typing does not prevent that contact-triggered paralysis.
- Thunderbolt: base PP 15 → game PP 24; no contact; priority 0.
- Iron Tail: base PP 15 → game PP 24; makes contact; priority 0.
- Quick Attack: base PP 30 → game PP 48; makes contact; priority +1.
- Thunder: base PP 10 → game PP 16; no contact; priority 0.





